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Ce module implémente la plupart des modèles d'interface utilisateur (IU).

Dépendances[]

Voir aussi[]

[voir | modifier | historique | purger]La documentation ci-dessus est insérée depuis Module:IU/doc.
local slot = require( [[Module:Case inventaire]] ).slot
local addSlot = function( args, item, prefix, class, default )
	local none, nostacksize
	prefix = prefix or ''
	if #prefix == 0 then
		none = 'none'
		nostacksize = ((item == '' or nil) and '') or (args and args[item] and args[item]:gsub( '[,%d]', '' ) or '')
	end
	return slot{
		nostacksize or args[item], mod = args.mod, link = none or args[prefix .. 'link'],
		title = none or args[prefix .. 'title'], class = class, default = default,
		parsed = args.parsed
	}
end

function experience_image(exp_value)

	local MINMAX = {
	  {-32768, 2},
	  {3, 6},
	  {7, 16},
	  {17, 36},
	  {37, 72},
	  {73, 148},
	  {149, 306},
	  {307, 616},
	  {617, 1236},
	  {1237, 2476},
	  {2477, 32767}
	}

	local EXP_IMGS = {
		"Experience Orb Value -32768-2.png",
		"Experience Orb Value 3-6.png",
		"Experience Orb Value 7-16.png",
		"Experience Orb Value 17-36.png",
		"Experience Orb Value 37-72.png",
		"Experience Orb Value 73-148.png",
		"Experience Orb Value 149-306.png",
		"Experience Orb Value 307-616.png",
		"Experience Orb Value 617-1236.png",
		"Experience Orb Value 1237-2476.png",
		"Experience Orb Value 2477-32767.png",
	}
	
	local n = assert( tonumber(exp_value), "Module:IU: Experience value is not a number (" .. exp_value .. ")" )
	
	local idx = 2; exp = tonumber( exp_value )
	if exp <= MINMAX[#MINMAX][2] then
	  for i = 1, #MINMAX do
		if MINMAX[i][1] < exp and MINMAX[i][2] >= exp then
		  idx = i
		  break
		end
	  end
	end
	
	return tostring( EXP_IMGS[idx] )
end

local p = {}

-- Établi
function p.craftingTable( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Crafting_Table pixel-image' )
	
	local input = body:tag( 'span' ):addClass( 'mcui-input' )
	for num = 1, 3 do
		local row = input:tag( 'span' ):addClass( 'mcui-row' )
		for _, letter in ipairs{ 'A', 'B', 'C' } do
			row:wikitext( addSlot( args, letter .. num, letter .. num, 'I' ) )
		end
	end
	
	local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done()
	if args.arrow or '' ~= '' then
		arrow:css(
			'background-image',
			'{{FileUrl|' .. args.arrow .. ' (' .. args.mod .. ').png}}'
		)
	end
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'résultat', 'O', 'invslot-large' ) )
	
	local shapeless = args.shapeless or ''
	local fixed = args.fixed or ''
	if shapeless ~= '' or fixed ~= '' then
		local icon = body:tag( 'span' )
			:addClass( 'mcui-icons' )
			:tag( 'span' )
				:tag( 'br' )
			:done()
		if shapeless ~= '' then
			icon:addClass( 'mcui-shapeless' )
				:attr( 'title',
					'Les ingrédients peuvent être placés partout sur la grille.'
				)
		elseif fixed ~= '' then
			local notFixed = args.notfixed or ''
			local exceptFixed = ''
			if notFixed ~= '' then
				exceptFixed = ', à l\'exception de ' .. notFixed .. ', qui peut être placé n\'importe où'
			end
			
			icon:addClass( 'mcui-fixed' )
				:attr( 'title',
					'Cette recette est fixe, la disposition des ingrédients ne peut pas être modifiée ou inversée.' .. exceptFixed .. '.'
				)
		end
	end
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Fourneau
function p.furnace( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Furnace pixel-image' )
	
	local input = body:tag( 'span' ):addClass( 'mcui-input' )
	input:wikitext( addSlot( args, 'ingrédient', 'I' ) )
	local fuel = input:tag( 'span' ):addClass( 'mcui-fuel' ):tag( 'br' ):done()
	local fuelImg = args.FuelUsage or ''
	local burning = args['ingrédient'] or '' ~= '' and args.combustible or '' ~= ''
	if not burning then
		fuel:addClass( 'mcui-inactive' )
		if fuelImg ~= '' then
			fuelImg = fuelImg .. ' (in-active)'
		end
	end
	if fuelImg ~= '' then
		fuel:css(
			'background-image',
			'{{FileUrl|' .. fuelImg .. ' (' .. args.mod .. ').png}}'
		)
	end
	input:wikitext( addSlot( args, 'combustible', 'F' ) )
	
	local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' ):done()
	local arrowImg = args.Progress or ''
	if not burning or ( args['résultat'] or '' ) == '' then
		arrow:addClass( 'mcui-inactive' )
		if arrowImg ~= '' then
			arrowImg = arrowImg .. ' (in-active)'
		end
	end
	if arrowImg ~= '' then
		arrow:css(
			'background-image',
			'{{FileUrl|' .. arrowImg .. ' Progress (' .. args.mod .. ').png}}'
		)
	end
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'résultat', 'O', 'invslot-large' ) )
			
	args['expérience'] = args['expérience'] or ''
	if args['expérience'] ~= '' then
		-- Converts commas to dots, removes all spaces and splits the arguments with semicolon.
		local split = mw.text.split(string.gsub(args['expérience'], '[ ,]', {[' '] = '', [','] = '.'}), ';', true)
		local animated = body:tag('span'):attr('title', 'If there is a fractional part, it means the recipe has a chance equal to the fractional part of rewarding an additional XP point.')
							 :addClass('animated'):cssText('position:absolute;top:92px;left:108px;text-align:center;width:70px;')
		local isNotFirst = true
		for i, v in ipairs(split) do
			assert(tonumber(v), 'Module:IU: "' .. v .. '" n\'est pas un nombre valide')
			local xp = tonumber(v)
			animated:tag('span')
					:addClass(isNotFirst and 'animated-active' or nil)
					:wikitext('<span style="display:inline-block;margin-top:3px;width:16px;height:16px;vertical-align:top;background-size:16px 16px;background-image:{{FileUrl|' .. experience_image(xp) .. '}}"></span>'
						.. '<span style="display:inline-block;vertical-align:top;font-family:Minecraft;font-size:16px;color:#404040">'
						.. ('&nbsp;' and xp > 72 or '') .. xp .. '</span>')
			isNotFirst = false
		end
	end
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Alambic
function p.brewingStand( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Brewing_Stand pixel-image' )
	
	local input = body:tag( 'span' ):addClass( 'mcui-input' )
	input:tag( 'span' ):addClass( 'mcui-bubbling' ):tag( 'br' )
	input:wikitext( addSlot( args, 'ingrédient', 'I' ) )
	input:tag( 'span' ):addClass( 'mcui-arrow' ):tag( 'br' )
	if ( args['ingrédient'] or '' ) == '' or
		( ( args['résultat1'] or '' ) == '' and ( args['résultat2'] or '' ) == '' and ( args['résultat3'] or '' ) == '' )
	then
		input:addClass( 'mcui-inactive' )
	end
	
	body:tag( 'span' ):addClass( 'mcui-paths' ):tag( 'br' )
	
	local output = body:tag( 'span' ):addClass( 'mcui-output' )
	for i = 1, 3 do
		output:wikitext( addSlot( args, 'résultat' .. i, 'O' .. i, 'mcui-output' .. i ) )
	end
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Tailleur de pierre
function p.stonecutter( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Stonecutter pixel-image' )
	
	local input = body:tag( 'span' ):addClass( 'mcui-input' )
	input:wikitext( addSlot( args, 'ingrédient', 'I' ) )
	
	local arrow = body:tag( 'span' ):addClass( 'mcui-stonecutterArrow' )
	if (args.arrow or '') ~= '' then
		arrow:css(
			'background-image',
			'{{FileUrl|' .. args.arrow .. ' (' .. args.mod .. ').png}}'
		)
	end
		arrow:wikitext( addSlot( args, 'résultat', '', 'invslot-plain mcui-stonecutterSprite' ) )
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'résultat', 'O', 'invslot-large' ) )
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Métier à tisser
function p.loom( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Loom pixel-image' )
	
	local tapestry = body:tag( 'span' ):addClass( 'mcui-tapestry' )
	if args['bannière'] and #args['bannière']>0 then
		tapestry:wikitext( addSlot( args, 'bannière', 'B', 'mcui-inputBanner' ) )
	end
	if args.teinture and #args.teinture>0 then
		tapestry:wikitext( addSlot( args, 'teinture', 'D', 'mcui-inputDye' ) )
	end
	if args.motif and #args.motif>0 then
		tapestry:wikitext( addSlot( args, 'motif', 'P', 'mcui-inputPattern' ) )
	end
	tapestry:tag( 'span' ):tag( 'br' ):done()
	local arrow = body:tag( 'span' ):addClass( 'mcui-loomArrow' )
	if args.arrow or '' ~= '' then
		arrow:css(
			'background-image',
			'{{FileUrl|' .. args.arrow .. ' (' .. args.mod .. ').png}}'
		)
	end
	
	local sprite = args.sprite
	local bannerSprite
	if sprite and #sprite>0 then
		local animate = require( [[Module:AnimateSprite]] ).animate
		bannerSprite = animate{
			args.sprite,
			sheet = 'EmplacementSprite'
		}
	else
		bannerSprite = '<br>'
	end
	
	arrow
		:tag( 'span' )
		:addClass( 'mcui-bannerSprite' )
		:wikitext( bannerSprite )
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'résultat', 'O', 'invslot-large' ) )
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end

-- Meule
function p.grindstone( f )
	local args = f
	if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
	
	local body = mw.html.create( 'span' ):addClass( 'mcui mcui-Grindstone pixel-image' )
	
	local grindstone = body:tag( 'span' ):addClass( 'mcui-grindstone' )
		grindstone:wikitext( addSlot( args, 'ingrédient1', 'I1', 'mcui-input1' ) )
		grindstone:wikitext( addSlot( args, 'ingrédient2', 'I2', 'mcui-input2' ) )
	local arrow = body:tag( 'span' ):addClass( 'mcui-arrow' )
	if args.arrow or '' ~= '' then
		arrow:css(
			'background-image',
			'{{FileUrl|' .. args.arrow .. ' (' .. args.mod .. ').png}}'
		)
	end
	
	body
		:tag( 'span' )
			:addClass( 'mcui-output' )
			:wikitext( addSlot( args, 'résultat', 'O', 'invslot-large' ) )
	
	return tostring( mw.html.create( 'div' ):node( body ) )
end
-- Table de forgeron
function p.smithing (f) 
local args = f
if f == mw.getCurrentFrame() then
		args = f:getParent().args
	else
		f = mw.getCurrentFrame()
	end
return tostring( mw.html.create( 'div' ):node( body ) )
end
return p
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